7 Card Stud Hi Lo Starting Hands
Posted : admin On 4/12/2022- Limit Stud Hi Lo
- Stud Hi Lo Rules
- 7 Card Stud Hi Lo Starting Hands
- Best Starting Hands In Seven Card Stud
- 7 Card Stud Hi-lo Starting Hands
Starting Hand Categories for:
Seven-Card Stud and Seven-Card Stud High-Low Eight or Better (Stud-Eight) Poker
Although the starting hands for Seven Card Stud and Stud hi-lo vary quite a bit, the basic truth in both cases is that your first three cards are a good indicator about how your hand will grow up. If you start with 3 suited low cards in a high only stud game you're likely to end up (if all goes well) with a medium or low flush. Seven Card Stud Poker - 3 Card Starting Hand Frequencies. There are nine different types of recommended starting hands in Seven Card Stud that are usually, but not always playable in some way or another. Here you will see that these hands total about 23% of the 22,100 possible three card hand combinations in a full deck.
- The best starting hand in Seven Card Stud is the three of a kind. It starts out as a very strong hand and it can improve to become even better. Plus, the hand is well-concealed. You’ll see three of a kind but your opponents will only see a single card.
- 7 Card Stud Strategy The Basics Preparing To Play How To Play Betting Rules Hand Rankings Strategy Guide Key Points 7 Card Stud - Hi 7 Card Stud Hi - Low Advanced Tournament Tips & Tricks Strategy Elements Odds Win Percentage Hand Value Counting Cards Using Position Strategy Notes Slow-Playing Free-Raise Resources Poker Players Alliance.
The following terminology is useful for discussing starting hands in Seven-Card Stud High-Low poker. The table below defines 12 types of starting hands along with a description and an example of each.
Starting Hand | Description | Example |
---|---|---|
Low connected-suited | Three sequential cards of the same suit with no card higher than an 8 | 3 4 5 |
Trips | Three cards of the same rank | 9 9 9 |
Aces with a low kicker | Two Aces with a third card no higher than an 8 | A A 2 |
Aces with a high kicker | Two Aces with a third card higher than an 8 | A A 9 |
Ace with two wheel cards | An Ace with two unconnected cards no higher than a 5 | A 4 5 |
Low suited | Three cards of the same suit with no card higher than an 8 | A 5 6 |
Low connected | Three sequential cards with no card higher than an 8 | 5 6 7 |
High pair | Two cards ranked 9 or higher with a third unmatched card | K K 7 |
Low pair with a low kicker | Two cards ranked 8 or lower with an unmatched card ranked 8 or lower | 5 5 7 |
Flush with high cards | Three cards of the same suit with one or more ranked higher than an 8 | Q 6 7 |
Low pair with a high kicker | Two cards ranked 8 or lower with an unmatched card ranked 9 or higher | 5 5 K |
Low cards | Three cards not connected, suited or paired with no card higher than an 8 | 7 6 2 |
The twelve types of starting hands can be sorted into five broad categories that describe how they play. The categories of hands are: premium, big-possibility, one-way, situational and trap. The reasons for sorting the hands this way and the probabilities for each group are given.
Premium Starting Hands
Limit Stud Hi Lo
The premium hands can often scoop pots without improvement. All total these starting cards are just 1% of all hands dealt. They should be played aggressively.
Trips. [Number of hands = 13, Number of combinations =52, Frequency = 0.24%, Odds = 424:1] Any rank is a powerful holding, however, low cards have the advantage of still allowing a low hand to form. Rolled trip Kings will never qualify for low. Another advantage of low rolled trips is that they are a powerful high hand that often looks like a low. In those cases the hand will generate lots of action from a player who believes incorrectly that he or she has a better high.
Aces with a low kicker. [Number of hands = 14, Number of combinations =168, Frequency = 0.76 %, Odds = 131:1] The lower the kicker the better this hand plays. Often the Aces will hold up for high unimproved or pick up a second pair to make Aces up to best two smaller pair. At the same time the hand can back into low to either scoop or save half the pot if the Aces do not hold up for high.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Trips | 13 | 52 | 0.24 | 424:1 |
Aces with a low kicker | 14 | 168 | 0.76 | 131:1 |
Totals | 27 | 220 | 1.00 | 99:1 |
Big-possibility Starting Hands
The hands in this group win the monster pots in Stud-Eight. However these hands need to improve because they are worth nothing on their own. The hands in this group can be played aggressively early on. These are rare holdings but don’t fall in love with them. If there is no improvement and a lot of action on later streets the hand should be mucked.
Low connected-suited. [Number of hands = 6, Number of combinations =24, Frequency = 0.11%, Odds = 920:1] This is one of the most powerful hands in Stud-Eight because it can scoop the entire pot in so many different ways while generating lots of action from players betting on both halves of the pot.
Low suited. [Number of hands = 50, Number of combinations =200, Frequency = 0.90%, Odds = 110:1] If an Ace is included the hand has added value. This is a good hand for jamming other players. Sometimes the hand will complete a flush for high, sometimes miss the flush but hold up for low and occasionally make high and low. Either way you can bet aggressively if this hand improves to a high or low on Fifth Street and make the others pay for your draw to the other half of the pot.
Low connected. [Number of hands = 24, Number of combinations =360, Frequency = 1.36%, Odds = 60:1] Does not have the flush possibility but low straights often scoop. A good hand for freerolling if two low cards are picked up that don’t connect. A player with a made low and an inside straight draw can jam two high hands and be assured of winning half the pot, while at the same time retaining an outside chance of a scoop.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Low connected-suited | 6 | 24 | 0.11 | 920:1 |
Low suited | 50 | 200 | 0.90 | 110:1 |
Low connected | 24 | 360 | 1.63 | 131:1 |
Totals | 80 | 584 | 2.64 | 37:1 |
One-way Starting Hands
These starting cards typically compete for one half of the pot and are good for cases where everyone is competing for the same half of the pot. There are hands in Stud-Eight where all the players are competing for either the high half or low half of the pot. In those circumstances playing a “one-way” hand that figures to be best against the competition but can also back into the other half of the pot is a viable strategy.
Aces with a high kicker. [Number of hands = 10, Number of combinations =120, Frequency = 0.54%, Odds = 183:1] This hand usually competes for high only and it is best played against other players vying for high when it can scoop. It does poorly against multiple low draws because in that situation its only potential is for half the pot and the low draws can freeroll on later streets placing a made hand as strong as Aces-up in an uncomfortable position. This hand is most powerful when the Aces are wired because it will generate action from smaller pairs thinking that they have the best high.
Ace with two other wheel cards. [Number of hands = 20, Number of combinations =300, Frequency = 1.36%, Odds = 73:1] This hand usually competes for low only but it does have high possibilities. How well it plays often depends on where the Ace is. In most cases you want the Ace exposed so that you can threaten people with a potential pair of Aces or a potential low. That way if you pick up bricks you might win uncontested if your opponents also pick up bricks. If your opponents are weak on Fifth Street, betting an exposed A, 2, J has more fold equity than an exposed 2, 3, J.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Aces with a high kicker | 10 | 120 | 0.54 | 183:1 |
Ace with two wheel cards | 20 | 300 | 1.36 | 73:1 |
Totals | 30 | 420 | 1.90 | 52:1 |
Situational Starting Hands
Many Stud-Eight players automatically play the hands in this group. However, the viability of these hands depends highly on the situation. You should be very careful about when and how you play these hands.
High pairs 99, 10-10, JJ, QQ and KK. [Number of hands = 120, Number of combinations =1440, Frequency = 6.54%, Odds = 14:1] How well you play pairs will determine much of your profit in Stud-Eight. Automatically playing any pair as many players do will lead to disaster. As a general rule 99 and 10-10 should not be played. Paired face cards are only playable if they are the high hand on the board. You do not want to hold JJ in between a player with KK and another player with a low. The most likely outcome is that your two opponents will be dividing up your money.
Low pairs with a low kicker. [Number of hands = 98, Number of combinations =1176, Frequency = 5.32%, Odds = 18:1] These are starting hands that many Stud-Eight players will automatically play. However, as attractive these hands look, they come with a lot of problems. It is a poor start for a low hand because it has only two cards that count towards low and a poor start for a high hand because the pair is ranked so low. In other words, it is a mediocre holding to compete for either half of the pot, which means that often it will come away with nothing. Of the hands in this category, a low pair with a live Ace kicker is the most valuable because it has an outside chance of making Aces up. These hands are good for stealing antes and good for defending bring-ins against a steal. They play best heads-up against weak low draws. However, against players you know have strong holdings or against a large field these hands should not be played.
Stud Hi Lo Rules
Three suited cards, one or more not low. [Number of hands = 230, Number of combinations = 920, Frequency = 4.16%, Odds = 23:1] If the suit is completely live and it is up against other high hands these starting cards have some possibilities. If the cards are connected and suited the holding is more valuable and the hand is almost playable against low draws. However, for unconnected cards, completing a flush is rare and in situations where a flush only claims half the pot you rarely have the pot odds necessary to play. As a general rule three-flushes with high cards play much worse in Stud-Eight than in Seven-Card Stud and should usually be avoided.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
High pair | 120 | 1440 | 6.52 | 14:1 |
Low pair with a low kicker | 98 | 1176 | 5.32 | 18:1 |
Suited with high cards | 230 | 920 | 4.16 | 23:1 |
Totals | 448 | 3536 | 17.38 | 5:1 |
Trap Starting Hands
These are attractive looking hands that play poorly and should usually be mucked. Playing hands like these for half the pot is rarely worth the investment.
Low pair with a high kicker. Hands such as 3, 3, J or 5, 5, K, have little value and in most cases should be mucked. The exceptions would be stealing antes or defending against a steal.
Three low cards (unconnected and unsuited). [Number of hands = 180, Number of combinations =2700, Frequency = 12.22%, Odds = 7.2:1] The “Razz” hands should be saved for Razz. These kinds of hands are only good for half the pot and in most cases the best you can hope for is to get your money back minus the rake. Many Stud-Eight players automatically call with these hands and stay to the end if they pick up a low draw on Fourth Street. The problem is that often if they hit low it is second best low. Just as you want to avoid playing the second best high hand, it is even more important to avoid playing the second best low hand. The high hand scoops if no one qualifies for low but a busted low is worth nothing.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Low pair with a high kicker | 70 | 840 | 3.80 | 25:1 |
Low cards | 180 | 2700 | 12.22 | 7.2:1 |
Totals | 250 | 3540 | 16.02 | 5.2:1 |
7 Card Stud Hi Lo Starting Hands
Final note: Three connected cards, one or more not low such as 8, 9, 10 or 9, 10, J play poorly in Stud-Eight and should be mucked.
7 Card Stud Hi-Lo is a poker game that combines the strategies and game play of 7 Card Stud and the possible split pot aspect of Omaha Hi-Lo. The same 7 Card Stud rules apply to 7 Card Stud Hi-Lo with the exception that the pot may be shared between a player holding the high (Hi) hand and a player holding the qualifying low (Lo) hand.
A low hand must have a high card '8 or better' to qualify to be the low hand. That is, to be eligible to win the low, the highest card must be an 8 or lower. Upon a tie with the high card, the hand goes to the player with the next lowest high card. Any hand that is high card 9 or higher cannot qualify as a low hand. In 7 Card Stud Hi-Lo the same player can also win both pots for the Hi & Lo hand when there is no qualifying low hand. The straight ace to five is the best possible low hand with the straight four to eight being the worse possible qualifying low hand. The ace can be used as a high and low card in 7 Card Stud Hi-Lo. Straights and flushes are not considered when evaluating a low hand.
How to play 7 Card Stud Hi Lo:
Betting Rounds
First Round
In 7 Card Stud Hi-Lo, a disc known as the dealer “button” serves to recognize which player sitting at the table is the dealer for that particular hand. After all players have placed their ante they receive their initial cards. The cards are dealt in a clockwise direction from the dealer button. Each player is dealt three cards (two of them face down and one face up). The player with the lowest face up card is known as the 'bring-in' and must make a wager of half the small blind. (For example, in a $4-$8 game, the bring-in is $2). The other players then must decide to match this amount beginning clockwise from the bring-in. If two players are tied for the low card the card rankings are broken by suit, with the order being spades, hearts, diamonds and clubs (in descending order).
Second Round (Fourth Street)
Next, each player is dealt another face up card, known as 'fourth street'. In this round the first person to act is the player whose face up cards, comprise the highest poker value. This player may either check or bet. The bet amount is determined by the value of the face up cards on the table. If there is no pair exposed then the amount will be the small bet (for example, in a $4-$8 game, the bet is $4). However, if there is a face up pair then the amount is the big bet ($8 in the previous example).
Third Round (Fifth Street)
Each player is dealt a third face up card in this round, called 'fifth street'. Starting in this betting round and all subsequent betting rounds all wagers are in the big bet amounts (for example, in a $4-$8 game, the bet is $8). The first person to act is again the player whose face up cards, comprise the highest poker value.
Best Starting Hands In Seven Card Stud
Fourth Round (Sixth Street)
Each player is dealt a fourth face up card in this round, called 'sixth street'. Once again the first person to act is again the player whose face up cards, comprise the highest poker value.
7 Card Stud Hi-lo Starting Hands
Fifth Round (Seventh Street)
Each player is dealt a seventh card called 'seventh street' or the 'river'. This last card is dealt face down. The first person to act on the river is the player whose face up cards, comprise the highest poker value.
Showdown
If more than one player remains after the fifth round of betting is completed then there is a showdown and the last player to bet shows their cards first. If no one acted then the player whose face up cards, comprise the highest poker value shows their cards first. Players use five of their seven cards and the player with the best five-card stud poker hand wins the pot. The highest hand wins 50% of the pot and the lowest qualifying low hand wins 50% of the pot. If no low hand qualifies then the highest hand wins the entire pot. In the event of identical poker hands, the pot will be equally divided between the players with the best hands.